SPKZMC:Cluster
CIP-4: Cluster Operations for Enhanced Reliability and Scalability
Abstract
This CIP proposes the implementation of a clustered server architecture for CalifrogMC to enhance system reliability, scalability, and redundancy. By distributing server load across multiple machines, we aim to improve player experience and mitigate potential disruptions caused by hardware failures or increased player traffic.
Motivation
The ever-growing popularity of CalifrogMC has necessitated a reassessment of our server infrastructure. A single server instance, while sufficient for initial operations, has become a bottleneck as the player base expands. To ensure uninterrupted service and accommodate future growth, a decentralized approach is required.
Proposed Solution
A cluster of two Velocity proxy servers will be established, each connected to its own dedicated Minecraft server instance. This configuration will allow for load balancing and failover, enhancing the overall system's resilience.
Challenges and Considerations
Implementing a clustered environment presents several technical challenges, including:
- Synchronization: Maintaining data consistency across multiple servers, particularly regarding player inventories and world state, is crucial.
- Load Balancing: Implementing effective load balancing mechanisms to distribute players evenly across servers is essential.
- Failover: Developing robust failover strategies to ensure minimal downtime in case of server failures is paramount.
Addressing these challenges will require careful planning and testing.
Timeline and Adoption
The implementation of CIP-4 is expected to be a gradual process. The initial phase will focus on setting up the infrastructure and testing the cluster environment. Once the system is stabilized, we will gradually migrate players to the new cluster.
Conclusion
The adoption of a clustered server architecture represents a significant step forward for CalifrogMC. By enhancing system reliability and scalability, we aim to provide an exceptional gaming experience for all players. We believe that this CIP will lay the foundation for future growth and innovation within the CalifrogMC ecosystem.
Note: This CIP is subject to revision as the project progresses. Feedback and suggestions from the community are encouraged.
Further Reading for CIPs:
- CIP-4.1: Cross-Cluster Inventory Synchronization ✅ Implemented using Open Source Solution
- CIP-4.2: Distributed
World GenerationServer Infrastructure - CIP-4.3:
Cluster-Wide Anti-Cheat Measures❎ Closed as Unconstitutional