SPKZMC:Having Fun

Information from The State of Sarkhan Official Records

The Fun of Minecraft: Whatever You Want It to Be

Ah, the eternal debate: What is the "true" fun of Minecraft? Some say it's the thrill of survival, others insist it's redstone engineering, and some just want to dig a hole and live in it.

In Project Art3mis, we don't tell you how to have fun. Instead, we just lay down the infrastructure—and you make your own adventure.


🎭 The Subjectivity of Fun

For some players, fun is:

Surviving against all odds—hoarding golden apples and escaping certain death.

Building absurdly efficient farms—because capitalism, even in block form.

Creating a 1:1 replica of Tokyo—or your grandma’s house, whichever comes first.

Exploiting game mechanics to break the world—TNT duping, chunk bans, book bans, all fair game in anarchy servers.

For others, fun is:

💀 Trapping people in bedrock cages and forcing them to read a 20,000-character book that crashes their client.

🔄 Dying repeatedly for the memes—/back exists, so why not?

🪦 Starting a cult around a dirt block—as if Art3mis didn't already have a dirt-based economy.

🏙 Building a megacity just to watch it burn—and then blaming the Royal Decree for poor zoning laws.


🛠 Royal Decree: Infrastructure for Chaos

In Project Art3mis, we don’t impose some elitist "true way to play" nonsense. We simply provide:

🏗 Public infrastructure—from highways to hyperloops, nether portals to trading hubs.

💰 A functional (yet ridiculous) economy—turning Recovery Compasses into literal gold certificates.

Minimal admin intervention—because anarchy means doing whatever you want, so long as the server doesn't implode.


🔄 Keep Inventory? No Item Drops? Recovery Compass Economy? Why Not?

Some call KeepInventory "cheating." Others say dropping all your items on death is a pointless punishment.

Art3mis takes a different approach:

No item drop on death—so your loot stays with you, but the thrill of death still exists.

$JR as a reward system—because capitalism always finds a way.

Recovery Compass Buyback Program—so even the most useless item in the game now has actual value.


👑 The Royal Decree's Stance on "Fun"

🗣️ "Have fun, but don't tell others how to."

🗣️ "If you want to play hardcore survival, go for it."

🗣️ "If you want to exploit villagers for infinite emeralds, that's capitalism, baby."

🗣️ "If you want to waste your life making a fully automated 1:1 Death Star, we’ll cheer you on."

Art3mis isn’t about dictating fun—it’s about enabling it.

So build, trade, grief (strategically), or just stare at the distant horizons skybox. Your game, your world. 🚀