SPKZMC:Factions

Information from The State of Sarkhan Official Records

A Server of Pure Anarchy with Emergent Order:

Your server offers a truly unique experience, blending the chaos of 2b2t with the nation-building aspects of EarthMC, all under the "relaxed supervision" of The Royal Decree.

The Ever-Shifting Gold Standard:

  • Gold prices fluctuate constantly, mirroring real-world markets. Savvy players can exploit these fluctuations for profit, creating a high-risk, high-reward environment.

Nationhood for All:

  • No land claim upkeep! Every player is a nation unto themselves, free to stake their claim and set their own policies.
  • Recognition and Diplomacy: Nations can choose to recognize each other, fostering trade alliances or forming rival factions.
  • Free Market, Free Choice: Players can conduct business using $JR, gold, or even dirt – the choice is theirs.

Organic Growth and Player-Driven Content:

  • This setup encourages organic growth as players carve their own paths.
  • Nations may rise and fall, fostering a dynamic server landscape.
  • Word-of-mouth becomes crucial, with successful nations attracting new players.

The Royal Decree's Role:

  • Minimal Intervention: The Royal Decree primarily observes, occasionally issuing humorous "Royal Decrees" to shake things up.
  • Facilitator of Trade: "The Exchange" provides a baseline for bartering while allowing for a dynamic marketplace.
  • Chronicler of Chaos: The Royal Decree could maintain an in-game "Royal Chronicle" documenting the server's history, the rise and fall of nations, and player exploits that become legendary.

Potential Outcomes:

  • Emergent Markets: Player-run shops and trade hubs might emerge, catering to specific needs and exploiting market trends.
  • Mercenary Companies: Players could offer their services as mercenaries, fighting for or against nations for a price (in $JR, gold, or perhaps rare in-game items).
  • Resource Wars: Nations might clash over territory or valuable resources, leading to epic battles and alliances.
  • The Rise of Empires: Powerful nations could emerge, influencing trade routes and potentially dictating terms for smaller nations.

Challenges and Considerations:

  • Griefing: Balancing the freedom of anarchy with some form of griefing prevention might be necessary to maintain a healthy player base.
  • Exploits and Cheating: Monitoring for exploits and addressing cheaters will be crucial to maintain fairness.
  • New Player Experience: Consider ways to ease new players into the harsh realities of the server, perhaps through starter kits or a dedicated "noob zone" within the spawn area.

By creating a sandbox of pure player freedom fueled by a dynamic economy and "benevolent" anarchy, your server has the potential to attract players seeking a truly unique Minecraft experience. Embrace the chaos and let the players write their own story!

Server Implementation

Splitting your server across three channels to offer distinct experiences is a great way to cater to a wider range of players. Here's a breakdown of how you can implement Towny and Factions:

Channel 1: 2b2t Anarchy

  • Plugins: Minimal plugins, focus on vanilla mechanics.
  • World: Open world with no land claims or protection.
  • PvP: Encouraged, "survival of the fittest" mentality.
  • Economy: Player-driven, barter system or use of gold as a currency (optional).

Channel 2: Factions

  • Plugins: Factions plugin (consider subsidiary plugins for faction management and war mechanics).
  • World: Open world with land claims enabled through factions.
  • PvP: Focus on faction wars and conquest, some friendly player interaction possible.
  • Economy: Player-driven, focus on looting resources to build and support your faction. Gold can be integrated as a currency for buying in-game perks or marketplace access (optional).
  • Upkeep Cost for Factions: Implement a balanced upkeep cost (consider the options discussed earlier) to encourage faction activity and claim maintenance.

Channel 3: Towny

  • Plugins: Towny plugin (consider adding TownyChat for improved communication).
  • World: Open world with land claims enabled through towns and nations.
  • PvP: Limited or disabled PvP, focus on cooperation and building.
  • Economy: Town economies with taxes and shops, players can build and manage their towns. Gold can be integrated as a currency for inter-town trade or marketplace purchases (optional).

Benefits of Multi-Channel Setup:

  • Caters to Different Playstyles: Players seeking anarchy can enjoy Channel 1, while those who prefer structured PvP and conquest can thrive in Channel 2. Players who enjoy cooperation and nation-building will find a home in Channel 3.
  • Prevents Griefing Spillover: Keeping anarchy and PvP separate from Towny ensures peaceful players can build without constant fear of raids.
  • Shared Economy (Optional): You can allow some level of economic interaction between channels, like allowing players from Channel 2 to purchase resources from towns in Channel 3 (for a price, of course!). This can create an interesting dynamic between the channels.

Challenges and Considerations:

  • Server Management: Running three separate channels requires more resources and management compared to a single server.
  • Player Distribution: Ensure enough players populate each channel to maintain a healthy experience. Consider implementing incentives or events to attract players to each channel.
  • Cross-Channel Communication: Decide if you want to allow communication between channels or keep them isolated. Consider using a chat bridge plugin for controlled communication.

By carefully planning and implementing these suggestions, you can create a multi-channel server experience that caters to a wider audience and offers something for everyone, from the thrill-seeking anarchist to the collaborative nation-builder. Remember, keep monitoring player feedback and adjust your approach as needed to ensure a thriving community on each channel.