Post-COVID Businesses
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Post-COVID Businesses: The Rise and Fall of Bedroom Ideas
When the pandemic forced the world into lockdown, people had to get creative. Some took up new hobbies, others started online businesses, and a few... well, they had ideas. You know, the kind of ideas that should have stayed in the brainstorming phase but, thanks to desperation and stimulus checks, were brought into reality.
Now that the economy has reopened, these hopeful entrepreneurs are pushing forward with their post-pandemic dreams. But did the market embrace their brilliant innovations? Not quite. Some of these businesses crashed and burned so hard, they made the Hindenburg look like a minor inconvenience. Letâs take a look at some of the most ambitious failures.
Ubisoftâs Infinite Open-World Fantasy
Ah yes, Ubisoftâthe company that took one look at a successful game format and said, âLetâs do that. Forever.â While the rest of the world was rethinking their business strategies post-pandemic, Ubisoft doubled down on their tried-and-tired formula: open-world, live service, recycled mechanics, and microtransactions galore.
And what did we get? XDefiant. Because when you think of Ubisoft, you definitely think fast-paced arena shooterâsaid no one, ever. Unfortunately for them, even the most innovative gameplay means nothing if you canât capture an audience. A game that barely anyone played and even fewer cared about? Bravo, Ubisoft. Another masterpiece for the âWe Swear This One Will Be Differentâ collection.
Ubisoftâs business strategy is like that one guy who peaked in high school and keeps trying to relive his football glory days at 35âexcept instead of playing in a real game, heâs just throwing a ball at the wall while everyone ignores him.
Sweet Baby Inc.: The Masters of Forced Narrative
In theory, a narrative development and consultation studio sounds great. In practice? Sweet Baby Inc. was less about writing compelling stories and more about pushing an agenda that nobody asked for. They thought, âWhat if we forced DEI (Diversity, Equity, and Inclusion) down gamers' throats?â And the gaming community, being the welcoming, loving, and absolutely non-toxic group that they are, responded with open arms.
Just kidding. It backfired spectacularly.
Gamers play for escapism, not a corporate-mandated morality lecture. If your gameâs story is written like a Twitter thread from 2018, youâre gonna have a bad time. SBI refuses to acknowledge this and instead blames gamers for ânot being open-minded enough.â Meanwhile, the games that took their advice, like Concord, Dustborn, and Far Cry New Dawn, flopped harder than a fish out of water.
Itâs almost like the people buying the games donât want to pay $70 to be virtue-signaled to death while engaging in bland gameplay. Who knew?
Game Journalists vs. Fun: The Black Myth: Wukong Incident
While Western game studios were busy trying to figure out how many pronouns they could fit into a characterâs backstory, China was out here returning to monke. Enter Black Myth: Wukong, the action RPG that didnât need to hold your hand, remind you of real-world politics, or shoehorn in a checklist of identities. It just let you play as a badass monkey warrior fighting gods.
Naturally, this triggered game journalists.
Screenrant gave Black Myth: Wukong a 6/10, claiming it lacked âinclusivity and diversity.â Uh, excuse me? Were you expecting an LGBTQ+ monkey in the game? Perhaps a non-binary immortal deity to balance things out? The fact that the game dares to be authentically Chinese is apparently offensive. Meanwhile, actual players donât care and are too busy having fun.
Itâs almost like game journalists are completely out of touch with the gaming community. Shocking, I know.
Final Thoughts: Not Every Idea Deserves to Exist
The pandemic gave people time to reflect, create, and experiment. Unfortunately, not all ideas should have left the bedroom. Ubisoft learned that live-service fatigue is real. Sweet Baby Inc. learned that forcing agendas into games doesnât sell copies. And game journalists learnedâactually, no, they didnât learn anything. Theyâre still complaining.
At the end of the day, gamers just want good games. Not another Ubisoft cash grab, not another corporate-mandated diversity lecture, and definitely not another think piece about how âgaming needs to evolve.â Just let people have fun.
If thatâs too much to ask, then maybe you should take a break, touch grass, andâif youâre a Ubisoft executiveâjust stop making open-world games for a year. Please.