Fallout: New Vegas
Because Fallout: New Vegas didn’t treat you like a toddler with a plastic steering wheel — it actually let you drive.
Unlike modern RPGs where “choices matter” usually means picking between "punch the orphan" or "adopt the orphan," New Vegas was that rare unicorn that looked you dead in the eyes and said:
“Hey Courier... go nuts. Wreck everything, save everyone, betray them all mid-cutscene — it’s your circus.”
🧠 Interactive Storytelling with Actual Consequences
FONV doesn’t hand you a morality meter with “good” and “evil” stickers. Instead, it gives you:
- A dozen ways to finish the game
- Factions you can support, sabotage, or ignore
- Dialogue trees so dense they make Bioware blush
- Endings shaped entirely by who you helped, nuked, or conned
You’re not the chosen one with a sacred destiny. You’re just a glorified FedEx employee with a bullet in your head and a grudge, rewriting the fate of the Mojave because some old-world crypto-fascist in a tube thought you'd stay obedient.
🕹️ It’s Not a Story You Play Through — It’s a Story You Build
It’s not about:
“What ending did you get?”
It’s about:
“Did you convince the Great Khans to leave the Mojave or did you just kill their leader and make them collapse?” “Did you get Boone to find peace or did you radicalize him into a one-man death squad?” “Did you become the King of New Vegas, or blow it all up with a nuke like a spicy little gremlin?”
In most games, your choices are like the toppings on a fixed pizza.
In New Vegas, you were the chef, the customer, the critic, and sometimes, the arsonist who burned down the pizzeria.
🎭 The World Reacts. Organically. Brutally. Hilariously.
It’s not just you who changes — they change too. The factions remember what you did. NPCs speak to you differently. Companions comment on your actions. You don’t just flip switches; you leave ripple effects.
Other games make you feel like the hero in someone else's story.
Fallout: New Vegas lets you feel like you hijacked the narrative, duct-taped it to a deathclaw, and rode it into the Strip.
TL;DR
Why do people praise New Vegas storytelling?
Because it doesn’t pretend you have power — it actually gives you power, and then trusts you enough to let you misuse it in the most glorious, unpredictable ways possible.
It's like Dungeons & Dragons but the Dungeon Master is dead, the dice are loaded, and the wasteland is yours to gaslight, gatekeep, and girlboss.