Digital Ownership

Information from The State of Sarkhan Official Records

Digital Ownership: The Silicon Vampire That Sucks Away Your Control

In a world where everything is shifting to the digital realm, it’s easy to think that owning something is the same as it’s always been. You buy it, it’s yours, right? Not quite. If you’ve ever purchased a game, movie, book, or piece of software online, you may think that you’ve entered into a straightforward transaction. You hand over your money, and in exchange, you get the product. However, what you’re actually getting might not be what you think. What you "own" is often not ownership at all—it's a license to access that content under specific conditions. And those conditions? Well, they’re typically stacked in favor of the digital platforms that control the content.

This concept is more than just a minor inconvenience or something you could shrug off. It has implications for everything from your media collection to the very idea of property in a digital age. And yet, few of us really understand the full extent of it, largely because the corporations behind digital platforms have been fine-tuning their ability to blur the lines between ownership and access.

The Illusion of Ownership: Platforms Like Steam, iTunes, and Amazon

Let’s start with a scenario you’re likely familiar with: You’ve purchased a game on Steam, a movie on iTunes, or a book on Amazon. You hit "buy," you download the product, and you go about your life thinking, “Hey, I own this now.” But when you actually read the fine print—such as the End User License Agreement (EULA)—you’ll find something shocking: You don’t actually own it.

Instead, you’ve purchased a license to access it under very specific conditions, often tied to the platform’s whims. These conditions could include geographical restrictions, the right for the company to revoke access at any time, and even the requirement that you’re subject to regular updates and changes dictated by the platform. The idea of ownership, in its traditional sense, doesn’t really exist in this world of digital consumption. You don’t own the game, the movie, or the book—you just get the privilege to access it, under very narrow terms.

The Silicon Vampire and Its Insatiable Hunger

This is where the “Silicon Vampire” analogy comes into play. These platforms, designed to serve the needs of consumers, ultimately feed off their users in an ever-depleting cycle of transaction and control. They’re designed to make sure you never truly own anything, ensuring that your relationship with their content is a one-way street. They give you just enough access to keep you hooked, but never enough power to truly control your purchase.

Platforms like Steam, Amazon, and iTunes capitalize on this transactional relationship by ensuring that, in many cases, you are just renting the content indefinitely—for as long as they allow it. The reality is, these companies never intended for you to "own" anything in the traditional sense. What they wanted from the beginning was one thing: money.

The model is simple but powerful: If you don’t technically own the digital products you purchase, it means you’re forced to keep paying for access to them, whether it’s for a subscription service or repurchasing products on different platforms. And if you happen to lose access for any reason—say, the platform revokes your account or discontinues access—you’re left with nothing but an empty digital library.

The Unsettling Reality: No Transfer, No Stewardship, No Inheritance

It gets even murkier when you consider the implications of these digital licenses when it comes to ownership transfer. Unlike physical property, where you can pass things on to loved ones or sell them in a private transaction, digital assets often come with stringent rules preventing this. In many cases, digital marketplaces have a "no transfer" clause in their terms of service (ToS). What does this mean? Simply put: if you pass away, your access to those digital goods ceases, and your family has no legal right to inherit your digital library.

To make matters worse, this lack of stewardship isn’t just about inheritance. In some instances, the terms of service stipulate that your access may be revoked at any time if you violate any of the license agreements. These terms are often so vague and broad that they leave consumers at the mercy of the platform, constantly worried that one misstep might cost them everything. If you happen to die before consuming everything you’ve purchased, well, too bad—your assets go with you.

This creates a world in which buying a new copy of a game, movie, or book is a continual cycle, reinforcing the idea that the true ownership of the content was never meant to be in your hands. It was merely a fleeting agreement designed to extract as much money as possible from you before your access is revoked or the content is deemed "obsolete".

The California Digital Ownership Law: A Step Toward Transparency?

This reality has been gaining traction in recent years, especially with the passage of California's Digital Ownership Law. The law forces digital marketplaces to disclose the true nature of digital purchases. In essence, it requires companies to be upfront with consumers about what they’re really buying when they make a digital purchase. The law demands that these platforms make it clear that when you purchase something digital, you’re not buying the product itself—you’re just purchasing a license to access it, and that access can be revoked at any time.

While this is a step in the right direction, it still leaves consumers in a precarious situation. Even with the law demanding greater transparency, consumers are still subject to the terms and conditions of the platforms they rely on. The Vampire of Silicon Valley continues to suck away control and ownership, no matter how much sunlight is shined on it.

Conclusion: A Digital Age Where We Own Nothing

What this all boils down to is a fundamental shift in how we understand ownership in the digital age. The idea of owning something in the traditional sense—where the asset is yours to keep, use, and pass on—is being eroded by powerful platforms that seek to keep you tethered to their ecosystem, constantly generating revenue for them with every transaction.

The real problem isn’t the digital content itself, but the systems that have been set up to keep consumers in perpetual dependency. The Silicon Vampire feeds on our desire for convenience, while stripping away the very idea of ownership.

In a world where physical assets can be passed down, sold, or traded, digital ownership offers none of these freedoms. And unless consumers demand more control, we will remain locked in a cycle where the platform owners are the true owners of everything we think we "own".

When You Actually Own the Software

In contrast to the digital marketplaces where you are effectively just renting access to media, there are certain conditions under which you can genuinely own the software or digital content you had purchased. These situations are the exception rather than the norm and typically involve negotiated, bespoke agreements that ensure the purchaser has actual ownership and control over the asset.

Custom-Built Software: When You Hire a Developer

One of the clearest examples of genuine ownership in the digital space comes when you hire a software developer to build custom proprietary software tailored specifically to your organization's needs. In this case, the contractual terms are paramount. When a business commissions a custom-built piece of software, a comprehensive contract should be put in place that explicitly defines ownership rights.

In these agreements, the software, including the source code, is often transferred to the organization upon completion, meaning you truly "own" the asset in every sense of the word. Unlike the digital goods from platforms like Steam or iTunes, you can typically edit, distribute, and modify the software however you see fit without the restrictions of an End User License Agreement (EULA).

Moreover, because you’ve hired the developer and paid for their expertise, the Intellectual Property (IP) often belongs to you as the commissioning party, rather than to the developer. This makes it clear that the software is not merely a product you’ve purchased access to, but an asset that belongs to your organization. The contract will often specify that the rights to the source code are fully transferred to you upon payment or completion of the project, ensuring that you have the freedom to use, modify, and distribute the software as you wish.

However, it’s important to note that this is only true if the contract clearly states such terms. Without proper documentation, ownership of the software might remain ambiguous, with the developer possibly retaining certain rights, such as access to updates or ongoing maintenance. So, when commissioning custom software, it's crucial to have a well-drafted agreement that stipulates full ownership of the software and its source code.

Commissioned Digital Artwork: The Artist's IP and the Customer's Rights

Similarly, when commissioning digital artwork—whether it’s for personal use, business marketing, or any other purpose—the issue of ownership and rights becomes a nuanced legal matter. When you commission a piece of artwork, the artist typically retains Intellectual Property rights to the work itself, while the customer gains the right to use the work for specific purposes, as outlined in the contract.

For instance, if you hire an artist to create a logo for your business, you may have the right to display and use that logo for commercial purposes, but the artist retains the copyright to the image itself. This means that, while you can use the logo on your website, marketing materials, and products, the artist has the right to use the same artwork elsewhere or even sell it to someone else, unless explicitly stated otherwise in the agreement.

If commercial use is intended, such as for merchandise or promotional campaigns, this must be negotiated in advance. The artist may request a licensing fee, or in some cases, a transfer of full rights to the artwork. Without this agreement, the artist retains ownership, and you, the customer, may only have display rights.

This arrangement is common with custom or commissioned artwork, where ownership and usage rights are explicitly outlined in a contract. It’s a clear distinction from the world of digital media purchases, where the lines between ownership and licensing are often murky.

The Fine Print: Understanding Ownership and Rights

Ultimately, the key difference between "renting" access to digital goods on platforms like Steam and truly owning a digital asset, such as custom software or commissioned artwork, is the presence of clear, written agreements that specify ownership and usage rights. In these cases, your rights are explicitly stated and negotiated, giving you a level of control and certainty over the product that is often absent in digital marketplaces.

However, even with these types of purchases, it’s important to read the fine print. For instance, with commissioned software or digital content, while you may own the finished product, there may be additional terms around maintenance, updates, or modifications that you might not have considered. Furthermore, in the case of digital artwork, the question of whether you can modify the work, sell it, or sublicense it, may come up—this depends entirely on what’s negotiated in the contract.

True Ownership: A Rare but Achievable Goal

When you truly own digital assets, whether it’s custom software or commissioned artwork, you are no longer simply a renter of content. Instead, you possess a tangible stake in the product itself, with the ability to control, modify, and distribute it according to your needs. This type of digital ownership stands in stark contrast to the typical "license to access" model that most consumers are accustomed to when purchasing digital goods online.

However, true ownership in the digital age is rare. It requires careful legal navigation, understanding of intellectual property laws, and solid contracts that protect both parties involved. As long as the digital marketplace continues to operate under the model of access rather than ownership, it’s essential for consumers to understand the nature of what they’re buying and whether they’re really getting what they think they are.

See Also