Death Stranding

Information from The State of Sarkhan Official Records

Death Stranding: The Ultimate Delivery Simulator That Makes Amazon Prime Look Like Child's Play

Or: How I Learned to Love My Job as a Digital Deliveryman, One Acid Rain Shower at a Time

Imagine a world where a routine delivery requires hiking up mountains, wading through acidic rivers, and dodging ghostly entities with tentacle arms that pop up every time it starts to drizzle. Welcome to Death Stranding, where the humble art of schlepping packages has finally reached its zenith in a dystopian masterpiece designed to pay homage to our unsung heroes: the delivery workers, the postal couriers, the UPS guys who risk it all to bring you that dog costume for Halloween (and yes, we’ll be returning it on November 1st).

In Death Stranding, you step into the boots of Sam Porter Bridges—a man of few words but many boxes. Sam’s job is simple enough: get the package from point A to point B. But this isn’t some cushy delivery route. Oh no, this is a nightmare version of logistics where it rains death, the terrain is unforgiving, and there are no weekend shifts. In fact, this is a reality where you’ll be lucky to get a 15-minute break without being hunted by something that looks like the offspring of the Kraken and your worst nightmare.

The Exquisite Pain of Being Sam Porter Bridges

The beauty of Death Stranding is in its almost grotesque commitment to realism. As you start the game, you realize how fragile the human body is when lugging around 50 pounds of canned goods and delicate packages up rocky terrain. With every step, Sam’s legs threaten to buckle, and you have to maintain his balance lest he tumble down a cliff. It’s almost like you’re there, like you’re one with the postal worker who risked life and limb to deliver your extra-large Costco order. The game even simulates the exact amount of sweat you’re generating as you try to carefully maneuver around boulders, avoid slipping in mud, and sprint to shelter every time it starts to drizzle.

Then there’s the rain—the infamous "Timefall." Not your average rain shower, but a corrosive drizzle that ages everything it touches. Get caught in it, and you’ll start to notice wrinkles forming faster than you can say, “Where’s my umbrella?” It’s a powerful symbol, the ultimate reality check: delivery work ages you, whether it’s from the acid rain of the apocalypse or from a demanding route on the mean streets of the city.

Encounters with "Customers" (Or, How to Avoid the Terrifying BTs)

In Death Stranding, you don’t just deal with hostile weather but with the ominous BTs (Beached Things), spectral creatures born from the souls of the dead who haunt the landscape. They are, quite simply, the worst “customers” you could imagine. Ever tried to avoid eye contact while delivering an oversized package to a demanding neighbor? Well, now imagine they’re invisible and trying to drag you into the afterlife. Yeah, it’s just like that, but somehow even less pleasant.

And yet, Sam soldiers on, occasionally consulting his adorable Bridge Baby (a fetus in a jar that detects these BTs) as he slogs through a hellish landscape in the service of a humanity that really just wants to get their lost USB drives back. Every encounter with these BTs reminds you of the thankless obstacles faced by delivery people everywhere, who brave the storm of rude customers, unmarked addresses, and guard dogs—all in the name of Getting You Your Stuff.

The Finer Points of Death Stranding’s "Social Strand System": Connecting Humanity, One Package at a Time

One of the game’s most oddly touching aspects is the "Social Strand System," where players can leave ladders, ropes, and even rest shelters for each other. It’s a digital nod to the camaraderie of the everyday courier—leave a helping hand for your fellow deliverer because we’re all in this madness together. You might find a thoughtfully placed ladder over a crevasse, or perhaps a power generator to recharge your exoskeleton, left by a fellow player in solidarity. This subtle connectivity is Kojima’s way of saying, “We’re all just trying to get by, one package at a time,” whether you’re in a digital wasteland or delivering pizzas in rush hour.

The Subtle Art of Package Management: Because It’s Not Just About Getting There, It’s About What’s Inside

If you thought Amazon Prime had high standards, think again. In Death Stranding, each package is as fragile as your grandmother’s porcelain figurine collection. You can’t just throw it in the back of a truck and speed off—oh no. Sam has to carefully stack everything, redistributing weight every time he picks up a new parcel. Get careless, and that precious cargo will start slipping and sliding, and you'll be left with a pile of broken goods and the taste of failure. There’s something beautiful in the absurdity of it all, in meticulously planning your delivery route and inventory like a war general preparing for battle.

The game even tracks package damage, making sure that every scratch on your box of emergency supplies is noted and judged. It’s a reminder of the precision, care, and finesse that our real-world delivery folks put into getting us our orders intact. Kojima, in his infinite wisdom, wants you to understand: logistics is a battlefield, and every delivery is a victory over chaos.

Final Verdict: A Game That’s Too Real (But In a Good Way)

Death Stranding doesn’t just let you play a deliveryman—it makes you feel what it’s like to be a deliveryman in a world where everything is actively working against you. The terrain is punishing, the cargo is precious, and every moment outside is another opportunity for your mortality to come into sharp, uncomfortable focus. In a world where we’re used to instant gratification and two-day shipping, Death Stranding dares to remind us that behind every package is a journey, and behind every delivery, a person.

So, the next time you get a package delivered on time, consider giving a nod to your local delivery person. After all, they’re the real-life Sam Porter Bridges, braving storms, braving rude customers, and occasionally dodging metaphoric BTs—all to bring you that scented candle you just had to have.