Cathode Ray Tube

Information from The State of Sarkhan Official Records

🧠 CRT Monitors vs LCD Displays: Why CRTs Were Dangerous and Why LCDs Are (Mostly) Kinder to Your Eyes


📺 CRT Monitors: Ancient Titans of Danger

CRT stands for Cathode Ray Tube — a technology dating back to the freaking 1920s.

These chunky beasts work by:

  • Shooting electrons from a cathode gun.
  • Slamming them into phosphor coatings on the glass screen.
  • Lighting up pixels by blasting them with high-energy radiation.
  • Repeating this thousands of times per second.

While revolutionary at the time, CRTs came with a beautiful side effect:

🎯 The CRT Injury Risk Combo

Risk Why It Happens
Glass Implosion CRTs are vacuum tubes. Damage = implosion sucking everything toward it violently before exploding outward.
High Voltage Shock CRTs operate at 15,000V to 30,000V internally. Touching the flyback transformer = human barbecue.
Radiation Exposure Small amounts of X-rays are emitted if shielding fails. (Early CRTs were literal radiators.)
Weight & Fragility CRTs can weigh 40kg+. Drop one = broken toes + psychological trauma.
Phosphor Burn-in Static images leave permanent marks. Eternal ghosting, but not the cool kind.
Refresh Flicker CRTs redraw the screen line by line. Low refresh rates (60Hz) = eye strain, migraines, headaches for days.

🧠 Why CRTs Were Brutal On the Eyes

  • Constant micro-flickering even if you don’t consciously notice it.
  • Brightness instability due to analog electron beam variations.
  • Poor focus and fuzzy text at high resolutions.
  • Emission of low-level EM radiation right into your skull (lovely).

Old-school nerds in the 90s needed aspirin not because of caffeine addiction —

because staring into a CRT for 8 hours straight was a tactical brain punishment.


🖥️ LCD Displays: The Rise of the Flat-Screen Savior

LCD = Liquid Crystal Display.

These screens:

  • Use a solid backlight (LED or fluorescent).
  • Manipulate liquid crystals to control pixel colors without physical movement.
  • No electron beams, no phosphor explosions, no vacuum tubes.

🎯 Advantages Over CRTs

Advantage Why It Matters
No Flicker LCDs display static images per refresh; no rapid beam redraw = less eye strain.
Lightweight No more herniating yourself lifting a monitor.
Low Radiation LCDs don’t emit X-rays.
Sharper Text Native pixel mapping = crisp visuals.
Lower Power Usage No more power-hogging heat monsters at your desk.

🧠 LCD Drawbacks: Not All Rainbows

While LCDs saved your eyes, they introduced new annoying flaws:

🕯️ Ghosting / Motion Blur

  • LCD pixels take time to change states (from one color to another).
  • Early LCDs had response times of 25-50ms — absolute garbage for gaming.
  • Fast-moving objects smear like soap on a dirty window.

🎯 Modern gaming LCDs aim for 1ms to 5ms response times — but motion blur still exists under high-speed movement.


🕹️ Input Lag

  • Image processing (scaling, filtering) inside LCD panels delays signal output.
  • CRTs = near-zero input delay (instant electron beam movement).
  • LCDs = ~5ms to 20ms delay added, depending on panel and settings.

Gamers, especially competitive players, notice this.


🎯 Comparison Cheat Sheet

Feature CRT LCD
Flicker Yes No
Radiation Risk Yes Minimal
Ghosting No Yes (if slow panel)
Input Lag Almost none Some (depends on panel)
Eye Comfort Poor (unless 100Hz+) Good (PWM issues aside)
Risk of Physical Injury High (glass, voltage) Low

🧠 TL;DR:

  • CRTs are analog death traps wrapped in glass: dangerous voltages, implosion hazards, radiation, and retinal annihilation.
  • LCDs saved your eyes and back, but introduced ghosting and input lag due to slow pixel transitions and digital processing.
  • For normal people and productivity, LCDs are a massive upgrade.
  • For elite gaming or retro freaks, CRTs still have unique benefits (perfect motion clarity, nostalgia) — if you enjoy risking spinal compression moving them.