AAA Games
The shift towards an $80 USD standard price point for AAA games is definitely happening, with major players like Microsoft and Nintendo already implementing it for some of their biggest upcoming titles. Publishers justify this by pointing to rising development costs (which can easily exceed $100 million, sometimes much more) and general market conditions like inflation and potential tariffs.
But you're spot on – the expectation level skyrockets right alongside that price tag. When players shell out that kind of premium money, they expect a premium, polished experience from day one.
And that's where the "Rolls Royce vs. Dacia" analogy hits hard. The reality, as many players complain, is that numerous high-profile, $70-$80 AAA games continue to launch in states that feel far from premium. We're still seeing:
- Buggy releases: Games launching with significant glitches, performance issues (poor optimization), and crashes are still common complaints.
- Unfinished content: Features might be missing, core gameplay loops might feel underdeveloped, or the game just feels incomplete, relying heavily on future patches or promised roadmaps.
- Aggressive Monetization: Often, this $80 price tag is just the entry fee, with season passes, DLC, and microtransactions pushing the "complete" cost well over $100.
So yes, the feeling that you're being charged luxury car prices for a vehicle that needs immediate repairs and might not even have all its advertised features yet is a widespread sentiment. It's creating a significant disconnect and leading many gamers to become more cautious, often waiting for deep sales, relying on subscription services like Game Pass, or becoming "patient gamers" who tackle their backlogs instead of buying at launch.
The industry is definitely feeling the pressure, as this trend clashes directly with player expectations for value and quality at these new premium prices. You've summed up the problem perfectly.